This is wrong -- frames are used for much more. cl_interp 0. #2. Could help) Yes, yes it is. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66 yes that works #3. Team Fortress 2. 000000 max. high ping-cl_interp 0 cl_interp_ratio 2 low ping-Example cvar values: cl_interp 0 cl_interp_ratio 1 cl_updaterate 1000000 This setting is no longer possible since the August 21 2020 Patch unless the server has set sv_maxupdaterate to a higher value. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 033, with both using cl_interp_ratio 1. (DISCLAIMER DO NOT DO. These are the only clips I could get with cl_interp 5, and t. Drop it down to 1 _only_ if you actually know what you're doing and why you're. I think it was the interp ratio divided by the cmdrate or something. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. Decided to do a quick test and I am now convinced it is a bad experiance that does not help in any way. Cl_interp 0; Cl_interp_ratio 2; Cl_interpolate 1; In CSGO Cl_interp should always be set to 0. the default is . ago. r_rimlight 0. Seems I've fixed it thanks. posted about 5 years ago. Changing the cl_interp variable to 0. default cl_interp_ratio = 2. 1 seconds, which derives from the default cl_updaterate 20. 015 and cl_interp_ratio 1. cl_interp 0 always defaulted to the lowest possible setting, ie cl_interp 0. org launches tf2pickup. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. cl_interp_ratio 2 A note on lag compensation. cl_interp_ratio 2. 035 (0. As long as you're overriding individual settings, you'll be good. // misconception is that if any more frames are generated than your monitor can. Go to tf2 r/tf2 • by. I don't think TF2 has ever had an update to its default net settings, which means they are literally from another era. If I play with a high cl_interp value (let's say cl_interp 0. 0303/interp_ratio 2 TF2 isn't using the previous packet/snapshot to interpolate it uses the next one. Thanks for the reply. Using it with spies to get facestabs should be a vac bannable offense. 0152 : Although valid in some cases and not a misconception, it’s worth noting that this setting means you will be subject to inaccurate extrapolation which is not in line with the server’s history, all for getting lower visual latency on. That is not cl_interp. cl_cmdrate 66. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl. I keep it at 3 (1000/66), or a ratio of 3. ago cl_interp 0. org launches tf2pickup. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). Setting plain interp to 0 will use the lowest value based on your rate settings. cl_cmdrate 67. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. По этому она подождет еще два тика. If you want to have that interp active only when you play demo, you'd have to mess with class config files. Or use mastercomfig. default cl_interp_ratio = 2. 033. 0152 and setting the others the most consistent way. 0152. Go into your C:Program FilesSteamSteamappsCommon]Team Fortress 2 fcustomMy Custom Stuffcfg folder (Or create all missing folders) 2. tf2-settings. ragdoll_sleepaftertime 0. With 0. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. 05 This config will help with. 033. Community News tf2pickup. 0. cl_cmdrate 128. 0152 (for projectile classes) Non-Command Settings: Advanced Options> Enable Advanced Spectator Hud for Tournament Mode Options>Keyboard>Change duck to LeftShift instead of CTRL Options>Video>Advanced>Motion Blur Disabled Launch Options in Steam: (Right click on TF2 in your library, select. The default cl_interp is 0. Real interp 'abuse' does basically nothing beneficial and just makes you shit at Spy. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. {. Today here are some tips on how to deal with spies that abuse the cl_interp commands. [deleted] • 8 yr. cl_interp 0. cl_interp_ratio 2 means that the client delays two updates. I'm going to give a short overview of Interpolation, what this means in terms of games on the Source engine (such as TF2), what the different values of cl_interp and cl_interp_ratio mean, and how to test your connection to find the value that works for your connection. Masterconfig It is good to fix the lag but. 007) Just keep a little extra margin, so with 7 set it to 10. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. use the recommendation above. Settings above are your only option in reducing delay in TF2. fatlaced. 033 // change to whatever you like for certain classes projectiles/popping uber/flames = . Simply create a new text file and name it to. 034 minus ping 20 = 0. 03125. Join. doll Jun 7, 2020 @ 2:57pm. 10 FlabbergastedTwink • 6 yr. Source: I changed the interp value to see if there was a difference - high interp gets. cfg file (so you have a backup,) and replacing it with one of Chris' Configs. First of all find your autoexec under C:Program Files (x86)SteamsteamappscommonTeam Fortress 2 fcfg[/] The file path may need to be edited depending on your computer. ago. I add a script to draw the hitbox closer to the model to my tips. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. He appeared not only in Team Fortress 2, but many other games, shows, and movies, such as Star Fox 64, Age of Empires, The Chocolate War and director appeared in over 300 different shows. ago. TF2 has extrapolation disabled. Yup. fedgangstalker. => "cl_interp_ratio" : Like I said before, to make interpolation (interp = interpolation if you didn't understand) very simple, the interpolation is computed like that. 2ms, it doens't shift. 0152 for this //cl_interp_ratio 1 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. When you set it to 1, it automatically puts it at 0. 014. 0152) and 2 (equal to cl_interp 0. Try using the following commands, put them in a notepad document, save it as autoexec. 01 cl_updaterate 66 rate 60000. You most likely also set cl_interp_ratio to 1, so that the equation is 1/20=. In this guide I will be giving tips on how to increase y. Type into console cl_interp 0 for projectiles and use 0. I'll add that I play mostly on casual servers and i have very good internet in case that helps. Through Keyboard Shortcut. The title pretty much says it all really. 10 years ago the internet quality across the world was much much worse and perhaps they made sense then. Possible think you phased through players, such as in a narrow space. c_interp is a command that creates false lag. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. //. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. r/tf2 • 3 Heavy weapon concept i been thinking about for a few days now. 034 cl_smooth 0 cl_smoothtime 0. Good connection (1. 0 interp is impossible unless offline or local server. telephone_fan. . The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. When saving the file, make sure the file type is "all types". 0. It draws both the hitbox with normal ping, and the one with like 1000 ping. trash Mar 20, 2017 @ 4:00pm. I've seen people saying that projectile classes should use cl_interp 0. • 9 mo. They can be helpful because you can see players hiding in corners or. . 029999, using the equation, gives us a tolerance value of -0. cl_interp "0" // Interpolate x seconds from game (0. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for fence bare their fangs 5 I don't think TF2 has ever had an update to its default net settings, which means they are literally from another era. 0152 and setting the others the most consistent way. In short, no; the current state of tf2 mods in a competitive. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. cl_interp_ratio 1 These are actually just the settings I used in L4D2, so I don't know how useful they are, although they certainly are better than default. cfg. Cl_interp is still governed by cl_interp_ratio, which you should set to. I also have a separate cfg file for other internet settings, like cl_dmrate and rate. // than mere display, and affect the way the game feels well past your. 1" (Default 0. I mean, I decided to use Cl_interp 5 and fail a bunch. i’m not a spy but i was told it does something funny if i screw with cl interp. . Nov 18, 2018 @ 7:19pm please go read up on how netsettings work instead of whining for the 'removal' of one of the most important tweaks. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). 033 for hitscan. Yall wanted more hud. Changing the cl_interp variable to 0. I've seen some conflicting advice on interp settings. tl;dr. RADAR-MAN • 8 yr. Sets lerp to a fixed value (seconds). No. cl_interp 0. I haven't really done anything with my settings after seeing a "fix" a few years back, but I keep missing a lot, especially in melee. trash Mar 20, 2017 @ 4:00pm. Atlas Neptune Feb 11, 2017 @ 5:15am. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. If i manually execute them it gives this error: Can't change cl_interp_ratio when playing, disconnect from the server or switch team to spectators Can't change cl_interp_ratio when playing, disconnect from the server or switch team to spectators Can't change cl. helgrim • 12 yr. r/tf2. if you havent already done so, put all of these commands in your TF2 console. low ping-cl_interp 0 cl_interp_ratio 1. Therefore, your cl_interp setting is incorrect. 1. What is Cl_interp TF2? A spy that abuses cl_interp is basically a player that by using certain commands, such as cl_interp, increases his/her delay between when he/she presses the button and when the server registers it. Forums » TF2 Customisation & Support » cl_interp settings. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. May 7, 2019 @ 4:57pm. (DISCLAIMER DO NOT DO. cl_interp 0. 015 cl_pred_optimize 2 cl_lagcompensation 1 *Feel free to ask any other questions about my settings. Date Posted: Jul 20, 2022 @ 9:10pm. Server-side values are used only when none were reported by the client. (still dont know if its placebo or not but its not the question) but its seems that since last update it no longer work so im here just asking for someone to help with a little test it seems that the reason is because u can no longer put cl. CentOS-Gamer • 8 yr. 0299989990890026092529296875) cl_interp 0. Login Store Community Support Change language View desktop website. cl_updaterate 66. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. cfg so it runs when game launches; if you need slightly more lag compensation for hitscan, put cl_interp_ratio 2 into those classes' . The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. After nine years in development, hopefully it was worth the wait. The first number is the value of cl_interp. However, there's usually a 0. It has always been like this. Scout Class Tips for TF2 cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. This is because then you will use the smallest possible time interval the server allows. (orginial rank was 75) and i tried veryifying integrity of game files and when the auto disconnect thing happens i have 80 ping which is kinda so idk if it is because of that command or just my internet is bad (which is not) and i type net_graph 1 it shows the fps and ms and the lerp is 15. cl_interp . As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). To fix it type, cl_interp 0. GitHub Gist: instantly share code, notes, and snippets. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. dingo try cl_interp_ratio 1. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. Also try changing cl_interp to 0 so that it will always be at the lowest possible setting. 5, 2. use ethernet. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. ago. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. and if you use values for 0 lerp: cl_interp 0 cl_interp_ratio 1 cl_updaterate 100000. Valve does not seem to take manual action for banning accounts. 014/2 = 0. Unfortunately, Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems! Players should set cl_interp 0, as this will ensure that the lerp is the precise. So basically if u type cl_interp 0 (less lag) in my console, sentries will lag but i have good ping. 3 ~ ms. 0152 is goodim playing on eu servers 60-100 pinp current interp im using:. // desirable than a variable but sometimes high framerate. TF2 looks at 2 numbers and chooses whichever value is higher. Help with laggy sentry animations. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. cl_interp 0 cl_interp_ratio 2 rate 80000 cl_updaterate 66 cl_cmdrate 66 Changed back to 90000 and it helped me a ton, the revolver (with my new sens) felt really responsive and I barely had any fail stabs due to ♥♥♥♥♥♥♥♥ back. but it's all personal preference. 5" or something like that. cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. Works fine for me, for both hitscan and projectile weapons. cl_interp_ratio and cl_interp have no interaction beyond that. You can not get away with this in TF2. I just use interp 0 for all my classes. With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. ago. the default lerp time is 100ms, this would result in 200ms. Running cl_interp_ratio 2 and cl_interp . For example, cl_interp 0. These are the values I most commonly use: cl_interp 0. The most crucial of these is the optimal interp settings for TF2. But if i type cl_interp 1 (more lag) my sentries wont lag, but i have a more ♥♥♥♥. It didn’t work. The way I've been explained it is that hitboxes lag slightly behind models based on the speed of the targets. This can provide a. 0152 rate 60000Your interp as every class should be as low as it can go without causing problems. cl_smooth 0. "0. and see if anything changes. 020 = 0. themikers. Impossible. 1. 03125 (31~ ms) on 64 tick. Some of us play in Australia. This leaves you 2 options to tweak the duration of your interpolation buffer. cl_interp - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0. This is equal to 2 / 66. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. ago. Ideally you would want different interp values for hitscan classes and projectile classes. Despite it being released in 2007, it can be a challenge to run at a steady framerate. With this you can easily and safely decrease the interpolation period by setting cl_interp to 0, then increasing the value of cl_updaterate (the useful limit of which depends on server tickrate). tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. if youve already done this and somethings wrong, it might just be something as simple as high ping. Team Fortress 2. May 7, 2019 @ 4:44pm Originally posted by Johnny Gargano: Interp doesn’t affect Sniper #2. alternatively you can use cl_interp 0 which will lock your interp to the server's tick timing, and then you can adjust how many frames worth of time you want your interp to be with cl_interp_ratio, making it a little easier to mess with and probably being the best option if you want more reliable interp on all. There is a small problem in TF2 and maybe other games. 3. txt and add the following cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. cl_smooth 1 while watching TF2 STVs and . cl. Apart from that, your problem probably lies in your internet connection and not in your network settinngs. Equip Conniver's Kunai 3. royflord. >sv_client_min_interp_ratio 0. I myself rock the first settings all the time (yet with 0. 034 in your autoexec. Interpolation Interpolation is a mathematical term. We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the. Go to Steam, right click TF2, click properties, click local files, click browse local files. THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. Team Fortress 2. I recently heard about cl_interp abusing, and I’m pretty new to tf2. txt file. themikers. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. agohow it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default cl_interp_ratio is 2, it will set your real interp to. 4, when I have 1 and 0. Colocar em Habilitado e vai em baixo. Interp settings. cl_interp_ratio 1. In order to change these settings we have to mess with configuration files so that they persist between launches. But with L4D2, when I set my interp value lower than the default value of 100, the common infected tend to stutter. cl_interp_all is a console variable available in all Source games. This equation means "interpolation in second is equals to the maximum value between the cl_interp command and the division of the cl_interp_ratio command by cl_updaterate command". 033So with cl_interp 0 and cl_interp_ratio 2 you would have 0. cl_lagcompensation 1. 033, for this I did 500. 0303 for hitscan. Date Posted: May 7, 2019 @ 4:33pm. cl_interp "0. 4ms lerp are placebo you're still forced to . quote • multi-quote • link. -2. The cl_interp_ratio cvar gives us a better tool for setting interp, since the value is divided by the cl_updaterate (which is limited by the tickrate of the server). [quote=Sentinel][quote=TFCrafter][quote=seanbud]projectile. Team Fortress 2. cl_updaterate 66 //packets from server each sec. r/tf2 • I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. cl_interp 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Team Fortress 2 Left for Dead Left for Dead 2 Thirdly, for non technical people, see below, I explain how it works (it's a resume with explications of the link above) :. Лерп можно поменять консольной командой cl_interp <time>, где <time> - время в секундах. cl_interp_ratio: set to 1. Toggle navigation CFG. 033)The site also allows you to customize graphics settings, key binds, view models, damage indicators, and much more. Plonk that in autoexec. 031. 0152,使用枪械类兵种的最佳参数为:0. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. Anyone know what's up? I'm really confused < > Showing 1-9. projectiles aren't lag compensated, so the only way to make them more responsive is to reduce client->server latency. There's a section called Shadows. Just put snapshots_lan in your custom. Team Fortress 2 > General Discussions > Topic Details. По этому она подождет еще два тика. it happens that cl_interp_ratio 1 on cl_updaterate 66 (which is what people should be using now) turns out to be the same. It is highly advised to set your interp itself as low as possible. 2, etc] Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. If anything, it should be restricted to 0. Engineer Scripts in engineer. ago. cl_interp 0. There are many Spies out there abusing Cl_interp to trickstab. cl_cmdrate 66. pstjames Jun 11, 2020 @ 7:56pm. cl_interp settings Created 11th May 2012 @ 01:32. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. 015 is usually considered the best for projectile classes, but while spy is a hitscan-based class. brawler Jun 7, 2020 @ 2:55pm. My ping on most comp matches is around 98-120 depending on where the server is, however 90% of the time I have a very stable connection. 5 is too inconsistent. cl_interp 0 and cl_interp_ratio 2 is equivalent to (1000/66) * 2 = 33. 00222432087 milliseconds. I said to them that this was a case of cl_interp abuse. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. and it doesnt change my interp to 0. 10 years ago the internet quality across the world was much much worse and perhaps they made sense then. It's a yes and no, simply hitreg and collision in. interpolation period = max( cl_interp, cl_interp_ratio / cl_updaterate ) You have cl_interp set to 0 so it is using the other side of the function. For this video, I'm using an older version of TF2 from before the patch. cl_interp_ratio 1. If they make it worse or don't help at all, simply remove them from the cfg. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. A common. In your case, that's 1 / 67, or . cl_interp 0. Firstly, try. No, having an absurdly high interp is not bannable unfortunately. cl_updaterate 66 cl_cmdrate 66 cl_interp 0. Most spies using this that are actually doing well are actually using lmaobox. cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. set to zero so youll use the ratio interp which is easier to use. 0152 hitscan = . 2020-03-05 12:00. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. 01 cl_updaterate 66 rate 60000 This is also what I use for all my hitscan classes. cfg files - remember to set it back to 1 for projectile classes. cl_interp 0 cl_interp_ratio 2 cl_cmdrate 67 cl_updaterate 67 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Members Onlinei actually downloaded woolen's configs and i feel a lot more comfortable playing spy viewmodel_fov 110 cl_cmdrate 66 cl_interp 0. 1. cfg, as to what values you should place them at I would recommend doing some research on what values are best suited for your connection as what works for someone might not work for you. cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command.